Quick Answer
Happiness does not mean stacking everyone at base; spacing, liked neighbors, and correct biomes make pylon buying smoother.
This page is not a copied wiki entry. It turns one practical blocker into an executable route that you can adapt to your world seed, class, and difficulty.
Before You Start
| Check | What To Do | Why It Matters |
|---|---|---|
| House | Check walls, light, table, chair, size, and access | Valid housing is the first gate |
| Biome | Confirm the actual biome detection | Pylons and happiness depend on it |
| Neighbors | Use a few good neighbors instead of crowding | Crowding hurts happiness |
| Safety | Add doors, platforms, and spawn separation | Events and nights kill fewer NPCs |
Route Steps
- Use the housing query on every room first.
- Move the target NPC pair and check pylon sales.
- After buying the pylon, improve beauty and long-term layout.
- If an NPC will not move in, check evil biome distance and room gaps.
Common Mistakes
- Looking only at item rarity instead of arena, potions, mobility, and unlock conditions.
- Trying to do too many goals in one trip, which fills inventory and stretches the route.
- Restarting the world before reviewing the actual death or progression blocker.
- Copying endgame video loadouts without trimming them to your current stage.
Image And Video Pairing
- Screenshots should show arena structure, teleport points, storage sorting, or boss position rather than scenery alone.
- When a video is embedded, the written checklist remains complete so readers can execute without watching.